You can configure these on a per-pool basis in the Developer Dashboard. See the Matchmaking Queries section below for details. Each criteria yields a number between 0 and 1. When determining a match between two enqueued users, all the criteria values are multiplied together to get a match value between 0 and 1. A successful match occurs if the match value is greater than or equal to the match threshold, where the match threshold is 1. A high match value say, 0.
A match value less than 0. Matchmaking Queries allow you to define your own Query Expressions for determining whether enqueued players and rooms can be successfully matched with each other. These expressions compare potential matches' Data Settings against the current user's Data Settings. You define and configure Matchmaking Queries in the Developer Dashboard.
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At enqueue time, you specify who you are willing to be matched with by providing Data Settings and a Matchmaking Query. A Matchmaking Query is composed of one or more expressions, where each expression defines a conditional statement. The matchmaking service populates each expression with the Data Settings of the enqueuer and the potential match candidate, and then evaluates it to a value between 0 and 1. Ftw is constant youre new excuse for some time. Thats not for some speedtest to that page for you in Calgary, Alberta, Canada.
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For more information about how to set up an advanced match, see the Advance Matchmaking section of the Matchmaking How-to. System manages a pool of rooms that can be browsed by users. This results in a pool of rooms. Users can create and host rooms or choose from a list of rooms to join.
Browse also supports more complicated games with multiple match options and users may join and leave a match in progress. For more information about how to set up a browse scenario, see the Browse section of the Matchmaking How-to. Regardless of the matchmaking pool mode, you can always add a skill component to your matchmaking pool. You do this by first creating a skill component and then applying it to your matchmaking pool.
A skill component is reusable across matchmaking pools. For more information about skill components, see Adding Skill Matches section of the Skill and Queries topic.
For more advanced matchmaking, you can configure data settings that apply to each pool, and use those data settings to set up queries and filter for the best matches. You can learn more about data settings and queries in the Skill, Data Settings and Queries topic. As mentioned previously, every potential match is assigned a value between 0 and 1.
Matchmaking Pools and Rooms
A value of 0. A successful match occurs when a match value is is greater than or equal to a match threshold. At enqueue time, the default match threshold for a pool is 1. When you first set up matchmaking, you should use the default threshold and rampdown values, but once you have sufficient data, you can use the advance tuning settings to configure the match quality value and how quickly the match threshold decreases in your matchmaking pool.